THE SIMULATION LIBRARY

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Activities matching your choices

6 of 9 activities · Security & power

65–75 min

Flags & Ferries

Can you make your country safer without making its neighbors feel threatened?

A flag on a pier. A ferry full of people. An ally with a price. Lead a small coastal state through choices about power, protection, and promises. Compare classical realism and structural neorealism by changing policy, then changing the balance of power.

Solo decision simulation

60–75 min

The Next Move

When does hiding a site pay?

Send Vela’s inspection order, then rewind the first or last meeting to see tit-for-tat at work. Decide whether to sign two draft agreements and explain why cooperation and the balance of power can pull in different directions. Then test a tariff fine and apply your reasoning to a historical treaty.

Solo strategy simulation

60–90 min · 5 episodes

The World We Make

What can change when the weapons stay the same?

Two armed rivals meet. Investigate the end of the Cold War and the campaign to ban landmines. Carry records between exhibits, test an inspection protocol, and defend a coalition strategy before you revisit your first prediction.

Solo historical investigation

205 min · 3 sittings

The Cities Are Moving

One agreement. Which theory explains why it was signed?

A country moves into the neighborhood. An agreement is already signed. Explain the bargain through five IR approaches, investigate two escorts that drew different reactions, and revise your advice as the evidence changes. Finish the week with an exam rehearsal about a new wildfire aircraft pact.

Solo exam-prep investigation

60–75 min

Four Days on the Ridge

Would you take the truce when the odds change?

Advise a cabinet weighing a local truce. Compare how two briefings frame the same odds, investigate reports from Kargil, and decide what would count as evidence that a handover took place.

Solo crisis simulation